Literature for Hangman ๐
A curated word list of literary vocabulary sorted by difficulty - ideal for English teachers, book clubs, university students and anyone who wants to test their literary knowledge in a game. The lists move from basic storytelling terms to the technical critical vocabulary that English degree students spend years learning to spell. Play the Literature category on Hangmango to use these words in a live game.
Play Literature Hangman ๐ฅญEasy literature words for hangman
Familiar terms from secondary school English (4โ7 letters) that students and readers of all ages will know. Good as a starter round before moving to harder literary terminology.
Medium literature words for hangman
Literary terms and famous author names (5โ11 letters) that any English student will recognise but may hesitate over when forced to spell letter by letter - especially author surnames with unusual vowel patterns.
Hard literature words for hangman - the trickiest terms
Critical theory vocabulary and technical literary terms (9โ16 letters) borrowed from German, Greek and French that appear in English essays but are rarely written from memory. These are genuinely difficult even for literature graduates.
Clues for every answer
A one-line clue for every answer, easy to hard. They're the same clues the game's ๐ก Hint shows, so you can read them out when you run your own game.
- Novel
- Long work of narrative fiction, usually written in prose and published as a book, like Frankenstein.
- Poem
- Piece of literary art using the beauty and often rhythm of language; most written ones are set out in verse.
- Story
- An account of real or fictional events; a fairy tale is a short one from folklore.
- Hero
- Real or fictional figure who faces danger with ingenuity, courage or strength; the opposite of a villain.
- Villain
- Wicked character who is the hero's opposite; their evil actions help drive the plot along.
- Plot
- The series of related events in a narrative; each event except the last affects at least one other.
- Chapter
- One of a book's main divisions; 'Down the Rabbit-Hole' is the first in Alice's Adventures in Wonderland.
- Author
- Creator of an original work; in everyday use, often the writer of a book, article or play.
- Fiction
- Creative work, chiefly narrative, portraying people, events or places that are imaginary.
- Myth
- Genre of folklore, mainly narratives central to a society; some explain how its customs began.
- Fable
- Short tale with humanlike animals, plants or objects that teaches a moral, like The Tortoise and the Hare.
- Drama
- Fiction shown in performance, such as a play, opera or ballet, in a theatre or on radio or TV.
- Prose
- Language in its natural, ordinary form, without a perfectly regular rhythm; it differs most from poetry.
- Sonnet
- Poem form traditionally of fourteen lines with a set rhyme scheme; it began in 13th-century Sicily.
- Theme
- Major topic, subject or message within a story, like loneliness in Of Mice and Men.
- Genre
- A category of literature, such as tragedy or comedy, which may be decided by tone, content or length.
- Sequel
- Work that continues the story of an earlier one, usually with events that follow on from it in time.
- Stanza
- Group of lines in a poem, usually set off by a blank line; its name is Italian for 'room'.
- Setting
- The time and geographic place of a narrative; it establishes the main backdrop and mood.
- Climax
- Point of highest tension in a narrative, where the main character faces the greatest challenge.
- Shakespeare
- English playwright known as the 'Bard of Avon'; wrote Hamlet, Macbeth and 154 sonnets.
- Dickens
- Victorian novelist, born in Portsmouth, who wrote Oliver Twist and A Christmas Carol.
- Tolkien
- English writer and Oxford professor who wrote The Hobbit and The Lord of the Rings.
- Hemingway
- American novelist with an economical, understated style; wrote The Old Man and the Sea.
- Austen
- English writer known for her six novels, including Pride and Prejudice, Emma and Persuasion.
- Metaphor
- Figure of speech with an implied comparison, like 'All the world's a stage' from As You Like It.
- Narrator
- Person or unnamed literary voice who tells a story, like Holden Caulfield in The Catcher in the Rye.
- Allegory
- Work whose events and characters typically symbolise moral or political ideas, like Plato's cave.
- Soliloquy
- Speech where a character voices their thoughts, usually alone on stage, like 'To be, or not to be'.
- Protagonist
- The main character of a story, who makes key decisions and whose fate readers follow most closely.
- Anthology
- A collection of literary works chosen by a compiler; from Greek for 'a collection of blossoms'.
- Biography
- Detailed description or account of a person's life; such works are usually non-fiction.
- Dystopia
- Imagined society where people lead wretched, fearful lives, like the one in Nineteen Eighty-Four.
- Satire
- Genre that holds vices and follies up to ridicule, usually humorously; Jonathan Swift was a master of it.
- Haiku
- Short Japanese form of poetry: traditionally three phrases of 5, 7 and 5 sound units, with a seasonal word.
- Prequel
- Work whose story takes place before that of an earlier work, often explaining the background to it.
- Trilogy
- Set of three distinct but connected works; most are fiction sharing the same characters or setting.
- Simile
- Figure of speech comparing two unlike things openly, often with 'like' or 'as': 'a man is like a wolf'.
- Antagonist
- Character set up as the main enemy or rival of a story's lead, often a villain, like Lord Voldemort.
- Flashback
- Scene that interrupts to take the narrative to an earlier time; its formal name is analepsis.
- Existentialism
- Philosophy of the individual's struggle to live authentically, stressing freedom and choice; linked with Sartre.
- Postmodernism
- Experimental writing style using metafiction, unreliable narration and self-reference; strong in 1960s America.
- Intertextuality
- How one piece of writing shapes another's meaning, through quotation, allusion, parody or pastiche.
- Omniscient
- All-knowing; a narrator like this sees everything and knows what each character thinks and feels.
- Onomatopoeia
- A word that imitates the sound it refers to, like oink, chirp, roar, beep or splash.
- Personification
- Showing a thing or an idea, like death or the seasons, as a human or with human qualities.
- Foreshadowing
- Narrative device that plants hints or warnings about events to come, building suspense.
- Bildungsroman
- Coming-of-age genre about a main character's psychological and moral growth from childhood to adulthood.
- Tragicomedy
- Genre blending sad and funny forms, e.g. a serious play with a happy ending like The Winter's Tale.
- Anachronism
- Something out of its proper time, most often a misplaced object; they abound in Shakespeare's works.
- Verisimilitude
- The 'lifelikeness' or believability of a work of fiction; its Latin roots mean 'truth' and 'like'.
- Epistolary
- Describes a novel told as a series of letters, often mixed with diary entries and newspaper clippings, such as Dracula.
- Solipsism
- Philosophical position that only one's own mind is certain to exist; from Latin for 'alone' and 'self'.
- Absurdism
- Philosophy that the universe is irrational and meaningless, so seeking meaning brings conflict; tied to Camus.
- Surrealism
- Art movement after World War I that aimed to let the unconscious mind express itself, often in dreamlike scenes.
- Denouement
- The conclusion or resolution of a plot, coming after the climax; French for 'unknotting'.
- Catharsis
- Greek for 'cleansing': in drama, stirring up negative emotion in an audience, who then release it.
- Dramatic Irony
- When the audience knows something the characters don't, so it can see their actions working against them.
- Pathetic Fallacy
- Giving human feelings and behaviour to things in nature, like sullen clouds or dancing leaves; John Ruskin coined it.
- Anthropomorphism
- Giving human traits to non-human things, often animals, like the talking animals and sentient toys in stories.
More literature words for your own games
These aren't in the online game, which picks from the 60 words above, but they work just as well on paper, on a whiteboard or in a class quiz.
What makes literature words hard to guess in hangman?
German compound nouns. Bildungsroman is a German word used untranslated in English literary criticism - the BILDUNGS- opening is almost entirely opaque to standard English spelling strategies. Players have usually encountered the term in essays but have never had to construct it letter by letter.
Greek-origin technical terms. Onomatopoeia (15 letters) is perhaps the most notorious spelling challenge in secondary school English - the -OPOEIA ending is genuinely rare in English and the word contains far more vowels than players expect. Anachronism and ekphrasis have similar issues with unusual Greek roots.
Long compound critical phrases. Intertextuality, verisimilitude, personification - these are technical compound words where all the components are familiar (inter + text + uality) but the assembled word runs to 15 letters and is easy to misplace under pressure.
French-origin words with silent endings. Denouement ends in -MENT but is pronounced "day-noo-MOHN" - the T is there but silent in spoken French, and players often either forget the T or misspell the -OUME- section.
Tips for guessing literature words
Start with E, then O. Literary vocabulary - especially the Greek-rooted technical terms - is packed with both. Onomatopoeia alone has five vowels including four O's and two E's; verisimilitude has seven vowels across 14 letters.
Try N and T early on medium and hard words. Protagonist, antagonist, omniscient, foreshadowing, existentialism - N and T appear across the board. Both are productive early guesses in literary vocabulary.
Think about word origins. If the word is very long and contains a Z or K, it's likely German (bildungsroman, anachronism). If it's heavy on vowels with an unusual run, think Greek (onomatopoeia, ekphrasis). French origin is likely if the word ends in a soft consonant that sounds silent (denouement).
Watch for the -ISM pattern. Existentialism, postmodernism, absurdism, surrealism - the -ISM suffix is extremely common in literary critical vocabulary. Guessing M early when you suspect an -ISM word can unlock the ending quickly.
Questions
What is the hardest literature word to guess in hangman?
Onomatopoeia (14 letters, six distinct vowel sounds) is the classic answer - it's famous precisely for being misspelled even by students who know what it means. Verisimilitude and intertextuality are close competition on length alone.
Are literary terms good for A-level English hangman?
Excellent - the medium and hard tier words map almost perfectly onto A-level English Language and Literature terminology. Bildungsroman, foreshadowing, epistolary and denouement all appear in mark schemes and are worth being able to spell confidently.
Can I use these words in my own hangman game?
Yes - take whatever you need. To play literature hangman online right now, click here to start a game.
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